entry2025

※並び順はランダムです

Pre: A - 映像作家: isshin
2D animationMotion graphicsOriginal

Pre: A

2024
00:00:10
I am currently producing a work tentatively titled “A,” and this piece was created as a prelude and foreshadowing for it. Within a short runtime of about 10 seconds, it is filled to the brim with elegant motions evoked by the music. Unlike my usual self-initiated works, this piece and the next one (“A”) aim primarily to express, as purely and directly as possible, the simple emotions that the music calls to mind, setting aside detailed intentions and lines of thought. As a result, while introducing vivid colors with bright yellow-green as the main tone—something I had tended to avoid until now—the rest is largely kept in monochrome, emphasizing that one color even more strongly. Although it is a modern motion graphic grounded in a flat, pop-oriented style, I made heavy use of post-processing such as color shifts and noise, pursuing rich textural expression and aiming for a gap that leaves even this fleeting runtime feeling somehow warm. Around the 3-second mark, I attempted an illusion-like expression in which an X (the bowling strike symbol) encountered after passing through a tunnel transitions into a three-dimensional rotation. Incidentally, in my self-initiated work “Glancent,” released last February, I also created a similar connection in the latter half, where 2D graphics seamlessly transitioned into a three-dimensional structure. Since these kinds of “illusion” effects are not often seen in the realm of 2D shape motion, I would like to actively devise more of them going forward. Now that commercials and visual works making heavy use of motion graphics interwoven with text, images, and video—while incorporating short-form shape motion—have increased dramatically compared with a while ago, is there still room for what pure【shape-only】 or【2D-only】 motion can do? At a time when creators are becoming saturated and are also being threatened by the presence of AI, what more can I do as someone who continues to pursue handmade shape motion in the most literal sense? I want to explore the potential of a short, one-shot shape motion that can be seen as a return to origins. In the end credits, the conventional 【Music】 credit becomes 【つかったおんがく】, and 【Video】 becomes 【今見とる映像を作った人】, flexibly departing even from the format I had maintained as a template up to now, and suggesting prospects for a new style of work in the future.
The Image I Want to Show: Vertical Drama “I Want to Point Out My Boss” — Body Soap Edition - 映像作家: Mone_LaMer
縦型コントドラマ

The Image I Want to Show: Vertical Drama “I Want to Point Out My Boss” — Body Soap Edition

2025
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Because the story progresses through narration, we needed to make sure viewers wouldn’t get bored while watching. In particular, with short dramas, if viewers lose focus the piece won’t perform well, so at the script stage we asked for a larger amount of dialogue, recorded it at a fast pace, and then increased the speed by 20% in editing to pack in as much information as possible without leaving gaps. The script originally started from the idea of “you know how people used to let their minds wander in class?” and was structured around the protagonist, Kimura, pointing out his boss’s verbal slip-ups. But it was later changed so that Kimura would keep getting sidetracked from correcting the mistake and, in the end, would be unable to point it out at all. As for the wordplay and phrasing, I really have to thank the scriptwriter’s sense of style. When I read it for the first time, my honest reaction was, “As expected, that’s brilliant.” For the filming, I had always associated short dramas with an overwhelming number of cuts and a very fast tempo, but for this work we wanted to create a new style of short drama that would be entertaining through direction. So across all five episodes, we used every gimmick we could, including episodes that played with editing through text animations, and episodes that experimented with high-speed shooting and slow shutter. We developed the basic direction to a certain extent, but on the day of shooting we kept adding ideas and adjusting things on the spot. Thanks to the cast freely bringing the characters to life, many ideas came to mind, and I’m truly grateful.

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