Audio visual performance

∈Y∋ + C.O.L.O. — A/V Live Performances (2025-2026) - 映像作家: cosmiclab
3DCGArt workAudio visual performanceCodingExperienceInstallationInteractiveLive actionMusic VisualizationPerformancePixel ArtReal-time GraphicsVJ

∈Y∋ + C.O.L.O. — A/V Live Performances (2025-2026)

2025〜
00:00:35
∈Y∋とC.O.L.OによるA/V Live ユニット。世界各都市で公演を繰り広げる。 ■ Performances (2025-) Art Week Tokyo— Tokyo, Japan November 15, 2025 / FACETASM MUTEK.JP — Tokyo, Japan November 21, 2025 / Nocturne 1 Powerhouse: International — A New Arts Festival — Brooklyn, New York, USA December 5, 2025 Powerhouse: International A New Arts Festival CTM FESTIVAL — Berlin, Germany January 24, 2026 / Berlin, at Haus der Visionäre REWIRE FESTIVAL —The Hague, Netherlands April 10, 2026 Variations festival — Nante, France April 11, 2026 ∈Y∋は1986年にBoredomsを立ち上げ『Super æ』や『Vision Creation Newsun』などジャンルを打ち壊す作品を世に送り出し、世界中にファンを持つ存在となっている。また、ドラマーを集めて挑んだ壮大な「Boadrum」シリーズでも知られている。Sonic YouthやJohn ZornのNaked Cityのほか、Puzzle Punksなどのプロジェクトにも参加している。 本プロジェクトは、マルチメディアA/VコレクティブCOSMIC LAB創設者でもあるビジュアルアーティストC.O.L.OとのA/Vショーである。C.O.L.Oはテクノ元祖Jeff Millsとの合作『THE TRIP - Enter the Black Hole』や、∈Y∋との『FINALBY()』などで未知のAV体験を作り上げてきており、ヴィジュアルの構造がサウンドを生成し形作る統合システムを開発してきた。音と映像を切り離せない一つのメディアとして扱い、その場ならではの、人を変容させるような体験を生み出している。 AV/DJ/LIVE という枠を超えた加速的なハイブリッド、マキシマイズの先に立ち顕れるミニマライズ 。拡張されたシンゲリフューチャリズムや地殻原子オーディオ・ヴィジュアル・リアクティブで映像・光の不可分を加速。 A swarming bundle of chaos and fun surrounds Yamantaka Eye, aka ∈Y∋, the visionary founder of legendary avant-noise groups Boredoms, Hanatarash, and Puzzle Punks. Working since the 1980s, ∈Y∋'s output has influenced and shaped experimental music in his native Japan and across the globe. From noise and psychedelia to performance art and visual art, ∈Y∋'s career is a collage of creative mischief and devilish collaborations. He has performed with the iconic Sonic Youth, on John Zorn’s Naked City (1990), and with the influential South Korean artist Nam June Paik, among many others. Expect a face-melting and mind-warping audiovisual battery as the mutant cyberkinetic noise of ∈Y∋ is combined with the rampant visuals of C.O.L.O from Osaka’s Cosmic Lab to birth an immersive audiovisual performance. Through projects such as FINALBY( ) with ∈Y∋, C.O.L.O has developed integrated systems in which visual structures generate and shape sound, treating audio and image as a single, inseparable medium to create site-specific, transformative experiences.
Expo 2025 Osaka, Kansai Signature Pavilion “null²” - 映像作家: wow-inc
3DCGAIAudio visual performanceEventExperienceInstallationInteractive

Expo 2025 Osaka, Kansai Signature Pavilion “null²”

2025
00:01:45
WOW participated in the signature pavilion “null²” at Expo 2025 Osaka, Kansai as part of the creator team, contributing to the planning, visuals, sound, and overall direction system. The pavilion’s theme is “Polishing Life.” WOW joined as a direction member from the earliest planning stages and, together with Expo producer Yoichi Ochiai, spent several years creating a wide range of creative elements, from the pavilion’s interior visuals, sound, robot control, and experiential flow to the exterior visuals. A Pulsating Sculpture, a Conversational Space For this pavilion, Ochiai established “two mirrors” as a key concept. The first refers to the sculpture itself, which generates unfamiliar landscapes. Its mirror-finished exterior absorbs the surrounding scenery, pulsating as it repeatedly transforms like a living organism, even as a building. The second refers to the experience inside the pavilion. In a space where mirrors and imagery are integrated, visitors confront “kigō*” and engage in dialogue with a digital human. WOW was primarily responsible for this interior experience. The space confronting “kigō” is a cube measuring 8 meters in width, depth, and height, with mirrored surfaces on all sides. Projection systems on the ceiling, floor, and walls, together with a vertical video object called the “Monolith” standing at the center, work in response to one another to depict “kigō,” creating endless reflections. In addition, the cube-shaped mirrored “goshintai,” which symbolizes the space, moves freely overhead, shifting perspectives and stirring the visitor’s mind and thoughts. Using mirrors as a medium, the experience moves back and forth between meaning and matter, self and other, reality and virtuality, encouraging visitors to reconsider and reinterpret what life is and offering a prompt to “polish life.” *Elements that constitute a person’s individuality, such as their name, hobbies, preferences, voice, and appearance Two Types of Experiences, Two Different Perspectives The experience is offered in two modes: “Dialogue Mode” and “Installation Mode.” Dialogue Mode centers on the world of “computational nature,” as proposed by Ochiai, and the story connected to it, allowing visitors to let go of their “kigō” through verbal communication. In Installation Mode, visitors view simple patterned visuals, along with the Monolith and goshintai moving throughout the space, from the outer corridor, creating a non-verbal experience that lets them intuitively sense the structures at the essence of life. In both experiences, the story, visuals, sound, goshintai, and Monolith are all intricately linked, so WOW worked closely with Ochiai to craft a precise direction. Direction Where Technology and Expression Merge On the technical side, to create a more three-dimensional and densely layered experience, WOW integrated a wide range of direction elements, including AI-generated real-time video, display of 3D Gaussian splatting, sound generation, image effects, as well as the display and speech of MirroredBodies created by visitors in a dedicated app, and robot control for the goshintai and Monolith. In collaboration with various companies, WOW developed the main system that aggregates and controls these elements. In addition, the carefully designed sound direction, which makes use of characteristics across different frequency ranges, contributed to a unique auditory experience. Logo Design and Design Guidelines That Create Organic Expression WOW also handled the logo design for null². For the dynamic logo, multiple fonts were used to create a design that transforms into various forms. The static logo was refined from the dynamic logo as the official version. In both cases, the aim was to maintain a certain degree of legibility while pursuing a fluid, life-like design tone through verification and rule setting. In this project, the participating teams, including WOW, brought together all of their technical capabilities and creativity to create the work “null²,” something that could only have been realized at the Expo.
Osaka-Kansai Expo 2025 “BLUE OCEAN DOME” - 映像作家: wow-inc
3DCGAudio visual performanceEventExperienceInstallation

Osaka-Kansai Expo 2025 “BLUE OCEAN DOME”

2025
00:00:53
WOW participated in the BLUE OCEAN DOME at Expo 2025 Osaka, Kansai. At this pavilion, where visitors can learn about the sustainable use of marine resources and the protection of marine ecosystems, WOW was responsible for the direction and production of the video content. BLUE OCEAN DOME consists of three spaces under the theme of “the revival of the ocean.” It includes an installation expressing the spectrum of water, a video installation depicting the miracles and crises of Earth as the planet of water, and a space that presents a path toward restoring the ocean through documentary footage. WOW developed a hemispherical LED visual device about 10 meters in diameter together with Azlab. Through this one-of-a-kind, ultra-high-definition giant hemispherical LED screen, it brought Earth as seen from space to life. —The beautiful Earth, a miraculous water planet, is on the verge of being gravely damaged by human activity. This work depicts the ocean, where the brilliance of the chain of life and pollution progress simultaneously, across a range of scales from a vast view like looking at Earth from space to the cellular level. By fusing realistic depictions so true to life they could be mistaken for the real thing with dreamlike imagination, the piece sought to create an audiovisual experience as a “device for transforming consciousness” that appeals to the senses of visitors. The footage, supervised after fieldwork in biologically diverse marine areas and by the Japan Agency for Marine-Earth Science and Technology, vividly portrays everything from vibrant life to the realities of marine pollution through the meticulously crafted 3DCG for which WOW is known. In addition, Hatis Noit’s voice, resonating as if with the voices of all beings living in the sea, gave the imagery multidimensional depth. The hemispherical screen, covered by a parabolic cover, was precisely designed down to the number and arrangement of its supports, realizing two distortion-free curved surfaces. For the parabolic cover serving as the backdrop for the LED screen, a special paint that appears darker than black by absorbing light was used. A smooth base finish achieved through plasterwork and painstaking hand-applied painting created a jet-black screening space. The hemispherical screen itself was fabricated by hand, one small panel at a time. This ultra-high-definition display, with approximately 160,000 LED chips arranged at a 2.5 mm pitch, supported the overwhelming visual experience.
"Light’s Ancient Strata" Old Rice Warehouse Installation #Hino Town, Tottori Prefecture - 映像作家: overlay
Art workAudio visual performanceInstallation

"Light’s Ancient Strata" Old Rice Warehouse Installation #Hino Town, Tottori Prefecture

2025
00:05:43
This work, presented on August 13, 2025 at the “Neo Lantern Festival” held in Hino Town, Hino District, Tottori Prefecture, simultaneously unfolded a visual presentation and an illumination design that enveloped the entire space. Set in an old warehouse once used for storing rice, it repurposed a dormant space and transformed it into a place that connects local memory with the future. The illumination is not merely decorative; it is an essential element that shapes the rhythm of the space in response to the imagery. Light placed along the walls and beams overlaps with the abstract layers of the video, spreading outward as if embracing the audience’s bodily sense. In a space where the festival’s defining “light” and the installation’s illumination coexist, the traditional light of the festival and the light of contemporary digital art intersected. The theme of the work is “reconstructing the landscape.” It captures fragments of nature and daily life from the Hino District (Hino Town, Kofu Town, and Nichinan Town), then reassembles them into abstract designs. The video evokes memories of the landscape, while the illumination serves to extend those memories throughout the entire space. Viewers can experience the moment when the familiar appearance of the land is transformed by light and imagery, discovering another kind of beauty hidden within the region’s scenery. Underlying the work is a desire to reuse local resources and foster cultural regeneration. By reviving an unused rice warehouse as an art venue, it became an attempt to create new value that honors memories of the past while opening toward the future. The closed-off space of the warehouse was opened up, creating a place where local people could share an experience of being surrounded by light. This installation functions as a mediator that connects land, people, and memory through the unity of video, illumination, and the local community.
monoton – Mirrored (Live at Flow vol.8) - 映像作家: monoton
3DCGAudio visual performanceCodingEventGenerative ArtPerformanceReal-time Graphics

monoton – Mirrored (Live at Flow vol.8)

2025
00:29:18
This is a recording of a solo live performance given at the audiovisual event “Flow vol.8” (2025), held at Ritsumeikan University’s Osaka Ibaraki Campus. All of the sound and visuals were performed live in real time by a single person. A 300-inch LED screen was installed in the venue, and the glass windows beside it reflected the screen like a mirror at night. To make use of this environment in the performance, the visuals were designed to move back and forth between the physical screen and its reflected image. Specifically, the visuals were rendered on a canvas equivalent to two screens wide, then folded back and overlaid before being displayed on the screen, allowing the image to move from the screen to the glass and back again. The audience experiences the boundary between the actual screen and the virtual image dissolving, with the visuals freely circulating between the two. The title “Mirrored” comes from this reflective structure. In addition, since the brightness of the 300-inch LED screen itself functions as the venue lighting, the overall light and darkness of the space, as well as the pacing of the performance, were designed through the use of flashes and control of the screen’s overall brightness. The music and visuals are synchronized via OSC, and all images are rendered and controlled in real time. The sound is spatially arranged through 4-channel surround output, and together with the reflected visuals, the performance is designed to envelop the audience through both sight and sound. It is a one-of-a-kind performance inspired by the specific conditions of the venue, and possible only in that place.

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