早坂亮輔

Ryosuke HAYAZAKA

CONTACT
Belong to
FILMOQ(フィルモック)
Genre
CM Movie Music video TV TV-CM Web
Profile
Ryosuke Hayazaka Filmmaker / Film Director / Commercial Director He makes cinematic films that show people's inner lives and emotions through colour and light. Across commercials, vertical short dramas, music videos, brand films and feature films, he handles everything from planning to direction. Born in Sapporo. After graduating from Keio University (Faculty of Law, Department of Political Science), he studied under Kiyoshi Kurosawa in the Directing Program of the Graduate School of Film and New Media at Tokyo University of the Arts. Working as a filmmaker since 2012, he was selected as one of the "100 Video Creators" (Eizo Sakka 100). His commercial clients include Sony, Google, Honda, TOYOTA, Canon, ASICS, JINS, LIPTON, Asahi Super Dry, Gyunyu Sekken, Nikon, GOLDEN GOOSE and Mitsui Home. Music videos include WurtS feat. NISHINA "Santa Girl". Vertical short dramas include "Gacha Life" (30 episodes), Mitsui Home's "Kameyama Fufu wa, Chumon Shitai.", and Google Pixel x SoftBank "Reiwa Roman no Oshikatsu Debut Nikki". He made his feature debut with "4/Neko" (2016, distributed by Tokyo Theatres). "The Unluckiest Girl in the World (Gacha Life)" was an official selection at Raindance Film Festival 2026. "Koi wa Kaiju" was selected for BIFAN NAFF It Project 2025 and WORLD AI FILM FESTIVAL 2026 in KYOTO. Representative Director of FILMOQ Inc. https://hayazakaryosuke.net FILMOQ Inc.: https://filmoq.co.jp/ hayazaka@filmoq.co.jp
Biography
・『The Unluckiest Girl in the World』Raindance Film Festival 2026 公式選出 ・『恋は怪獣』BIFAN NAFF It Project 2025、WORLD AI FILM FESTIVAL 2026 in KYOTO 選出 ・SSFF & ASIA 2022 短編2作品ノミネート ・映像作家100人 選出 映画「4/猫(ねこぶんのよん)」・テアトル新宿ほか、全国劇場公開映画「ソクラティック・ラブ」(東京藝術大学修了制作作品) ・渋谷ユーロスペース、新宿ケイズシネマにて劇場公開・TAMA NEW WAVE 入選・ちば映画祭特別上映・ビバリーヒルズ映画祭ジャパン長編部門ノミネート・お蔵出し映画祭 2013 コンペティションノミネート「NOMADIC CINEMA アカリのさんぽ」・第 25 回東京国際映画祭にて六本木ヒルズ特設スクリーンにて特別イベント上映。 ・札幌国際短編映画祭入選「ギターのはなし」・架空の映画音楽の為の映像コンペティション -[YCAM]10 周年記念祭にノミネート 「むらとうたう」・SKIPシティ国際映画祭にて特別上映

Work

Gacha Life - 映像作家: hayazaka@filmoq.co.jp
劇場映画

Gacha Life

2025
00:00:33
“Gacha Life” Available on the short drama app [FANY:D]. [Synopsis] Sachiko Yamanoura (27), who works in the HR department of an IT company, has spent her days with a string of the world’s worst luck—stepping on gum, catching her boyfriend cheating, and more—until she finally died in a ninth freak accident, without a second thought. But in the afterlife, “Gacha Life,” a salvation awaits: she can spin a gacha and choose her next-life partner. As one after another of the men appear—dependable superiors, dangerous entrepreneurs, vanished fiancés, and other anything-but-straightforward types—Sachiko faces her own “luck” and searches for what true happiness really is. A fresh kind of fantastical romantic comedy, woven together from a fantastical setting and comedic developments. Before long, Sachiko finds herself forced to “interview” a colorful cast of men, including an ex she wants to break up with, an influencer, and a missing fiancé. Are the choices really nothing but duds, or is there a winner in the mix? Who, in the end, will she choose as her “partner in the next life”—? [Project Concept] “Gacha Life” is a work that explores the fundamental question, “Is life determined by luck?” by intertwining black comedy with serious human drama. At the heart of the story is the journey of the protagonist, Sachiko Yamanoura, as she reexamines the choices in her life through a system of chance called “gacha.” At the foundation of the story lies the theme, “Can fate really be changed?” Sachiko has long believed that she is “unlucky,” but is her misfortune truly due to luck? Or have her own choices and actions been drawing those outcomes to her? This work poses such questions to the audience. [Direction Policy] For this work, I wanted to depict fantasy and real emotions in exquisite balance. By contrasting the realism of the world we know with the abstract afterlife world of “Gacha Life,” the story gains greater depth. Gacha Life (the afterlife) is designed as a simple, symbolic space, with visuals that allow the audience to intuitively understand, “What’s going to happen here?” By incorporating lighting and game-like UI (user interface) elements, we emphasize the feeling of “being made to choose one’s fate.” Depictions of the real world use handheld camerawork and natural lighting to create a realistic, intimate atmosphere. This emphasizes the tangible feel of Sachiko’s life and makes it easier for the audience to empathize with her choices. Balance of humor Not too serious, but not too light either. Since the very premise of “gacha” is humorous, the characters’ reactions are portrayed realistically. Rather than making the audience feel, “This is something that happens only in fiction,” we want them to think, “Maybe something like this could actually happen?”

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