避雷

Ryunosuke HIRAI

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2026年 / 2025年
Genre
Interactive
Profile
I create work based on misreadings and expansive interpretations of academic papers.

Drawing on the study of artificial life—a field that explores the universal laws of life through programs—my practice aims to generate beautiful ecosystems that emerge through autonomous, locally driven decision-making by individual entities, beyond the artist’s own control, while also proposing practical models for a world in which diverse intelligences with different umwelten can coexist.

I create a body of work centered on “artificial ecosystems,” using artificial life research as a methodology.

As a guiding objective, I seek to install a foundation within people’s living environments that can support the coexistence of multiple forms of intelligence, creating spaces where people from different backgrounds, animals, plants, AI, artificial life, and other intelligences can exist on the same platform in loose relation to one another, thereby fostering emergence between diverse intelligences.
Biography
2021年3月 経済産業省 未踏事業 スーパークリエイタ認定

2022年10月 PARCO P.O.N.D. 2022 作品「並列計算される遺伝子」展示

2024年3月 公益財団法人 クマ財団8期生 採択 11月、同財団のグループ展「意外とハートフル」にて「ことなる生命のためのインタフェース・プロトタイプ」展示を実施

2024年7月 NTT ICC キッズ・プログラム「キミ( ).コード( ).セカイ( )」作品「うまれる,かかわる,またうまれる,」

2024年10月 第一回ジェネラティブアート・アワード 優秀賞受賞 作品「うまれる,かかわる,またうまれる,」 同作はYCAMにて展示

Work

Komyaku’s Dancing Garden, Komyaku’s Farewell - 映像作家: hirai
3DCGCo-CreationGenerative ArtInstallationProjection mappingReal-time Graphics

Komyaku’s Dancing Garden, Komyaku’s Farewell

2025
00:01:41
This work is a video piece that was exhibited and screened as part of an ambient projection-mapping presentation at the EXPO Hall “Shine Hat” and the Popup Stage East Outside at Expo 2025 Osaka, Kansai. Taking as its motif the “EXPO 2025 Design System” IDs, affectionately known as “Komyaku” at Expo 2025 Osaka, Kansai, and with Kohta Hikichi, a representative member of the team that created it, serving as an advisor, we drew on the expertise in artificial-life ecological systems that HiRai has long been researching to create a real-time video simulation system and visuals. In producing the video, we referenced the design system’s history of being prototyped based on metaballs, and developed a real-time simulator in which the Komyaku behave as if they were alive while retaining the identity of the design itself. By using GPGPU to calculate the interactions among large numbers of Komyaku in real time, we built a system that can be flexibly expanded to support a wide range of possibilities, including interaction and the generation of one-of-a-kind videos. At the Popup Stage East Outside, we also took advantage of the architectural characteristics of a structure in which the projected image is interrupted by support columns, and created visuals that made it look as though each steel beam were packed full of Komyaku. We pursued video production that made the most of the characteristics of the projection surface. The name “Komyaku” naturally spread as a nickname referring to the IDs that make up the design system. Taking into account this derivative, fan-created cultural expansion, this work intentionally uses the term “Komyaku.”