いっしん

Isshin

CONTACT
Category
Motion Designer
Genre
Motion graphics
Profile
映像作家。
小学生の頃から映像制作を始め、2018年よりフリーランス。
抽象図形を主とし、有機的な動きとシンプルかつ端麗な画作りを交えた短尺のモーショングラフィック
スを作風とする。自主制作を軸に活動しながら、CM演出なども手がける。主な制作実績では、NHKスペ
シャル・日テレ番組などのオープニング、Twitter・GooglePlay・NewsPickなどのプロモーション映像。
Biography
映像作家100人 2021〜2024 連続選出。

Work

Pre: A - 映像作家: isshin
2D animationMotion graphicsOriginal

Pre: A

2024
00:00:10
I am currently producing a work tentatively titled “A,” and this piece was created as a prelude and foreshadowing for it. Within a short runtime of about 10 seconds, it is filled to the brim with elegant motions evoked by the music. Unlike my usual self-initiated works, this piece and the next one (“A”) aim primarily to express, as purely and directly as possible, the simple emotions that the music calls to mind, setting aside detailed intentions and lines of thought. As a result, while introducing vivid colors with bright yellow-green as the main tone—something I had tended to avoid until now—the rest is largely kept in monochrome, emphasizing that one color even more strongly. Although it is a modern motion graphic grounded in a flat, pop-oriented style, I made heavy use of post-processing such as color shifts and noise, pursuing rich textural expression and aiming for a gap that leaves even this fleeting runtime feeling somehow warm. Around the 3-second mark, I attempted an illusion-like expression in which an X (the bowling strike symbol) encountered after passing through a tunnel transitions into a three-dimensional rotation. Incidentally, in my self-initiated work “Glancent,” released last February, I also created a similar connection in the latter half, where 2D graphics seamlessly transitioned into a three-dimensional structure. Since these kinds of “illusion” effects are not often seen in the realm of 2D shape motion, I would like to actively devise more of them going forward. Now that commercials and visual works making heavy use of motion graphics interwoven with text, images, and video—while incorporating short-form shape motion—have increased dramatically compared with a while ago, is there still room for what pure【shape-only】 or【2D-only】 motion can do? At a time when creators are becoming saturated and are also being threatened by the presence of AI, what more can I do as someone who continues to pursue handmade shape motion in the most literal sense? I want to explore the potential of a short, one-shot shape motion that can be seen as a return to origins. In the end credits, the conventional 【Music】 credit becomes 【つかったおんがく】, and 【Video】 becomes 【今見とる映像を作った人】, flexibly departing even from the format I had maintained as a template up to now, and suggesting prospects for a new style of work in the future.
Dios – 黄昏 (Dios – Twilight / Official Music Video) - 映像作家: isshin
2D animationArt workMotion graphicsMusic video

Dios – 黄昏 (Dios – Twilight / Official Music Video)

2025
00:02:50
For the official music video of Dios’s new song “Tasogare,” released in January 2025, I was in charge of some of the cuts. My part consists of two cuts, from 0:29 to 0:32 and from 0:33 to 0:45, totaling about 15 seconds. From the start, the director wanted me on board and cited my self-produced work from three years ago, “Motete!,” as a reference. The method itself — combining motion graphics with footage of my own hands — may already be becoming something of my signature. In “Motete!,” the goal was to create a strange, one-of-a-kind sensation, where hands and shapes guide one another and are guided in return, as if each possessed free will. For this piece, building on that experience and refining it further, I shifted away from a flat, clean style and instead went for an alluring look where dark yet vivid, eerie gradients intertwine, much like “nostalmic” (2023/2). This work feels almost like a mixture of the methods and style approaches from my previous two self-produced pieces, with the hands and shapes boldly and three-dimensionally intertwining as if they had always been there together, elegantly carrying the chorus. As a result, it seems I was able to express a world quite different from the one in my earlier independent works. In the chorus, the lyrics first say, “the gap in the night when I know I can’t escape from you.” Too brief to satisfy, too much to forget. The song uses “tasogare” as a metaphor for something that bewitches and captivates in that way. The chaos resulting from being driven mad by twilight and becoming dependent on love in that “gap in the night” is what is sung in the first chorus. The fact that it is “impossible to escape” is expressed by having the alluring shapes rolled between the two hands. Rather than simply trapping them, it suggests being played with in the palm of invisible hands, despite seeming free. Also, in “the gap in the night,” the scene transitions to a cut where an actual gap is filled by the night itself (the black background), revealing a bright, gradient-infused “sexiness.” However, in the following lyric, “carelessly reached out my hand,” the visuals do not literally show a hand reaching out. Rather than depicting the lyrics too directly, I devised the direction with a subtle balance: at first glance the connection seems thin, but upon noticing the finer details, the meaning comes through clearly. In this music video, where extensive use of 3DCG and a relatively flat style not especially wrapped in effects fill most of the runtime, my section stands out as an extremely unusual presence. But in terms of the overall dynamics, I think it also worked clearly as a contrast.
Glancent - 映像作家: isshin
2D animationArt workMotion graphicsOriginal

Glancent

2023, 2024
00:00:21
Description: Though brief, this self-produced work further elevates the style I have developed up to now. While incorporating a high level of harmony between sound and motion, it again takes as its theme the pursuit of one’s own identity, aiming to establish a style that is not swayed by trends. The title “Glancent” combines “glance” with the suffix “-ent,” which gives a word a noun-like form, implying “something to be glanced at.” Here, the “subject” refers to both sides: the work that is glanced at and the viewer who glances at it. It is also a kind of irony, taking a meta view of the fleeting nature of spending a long time creating something only for the viewer to watch it for 20 seconds and be done with it. More than in any of my previous works, I placed great importance on freedom. While I prepared a conventional color palette and had carefully set colors in the past, this time I allowed the colors to be free as well, mixing gradients and flat fills to create a stronger pop impression while maintaining a consistent tone and feel. In pursuing freedom, it was also essential not to set any particular theme or message, and to build a composition that appeals purely to the senses. Because of my obsession with detail, the production period became the longest in my career so far for a short piece, at just under half a year, but that also caused the style to fluctuate partway through. For better or worse, the changes in my thoughts over those six months, as well as in how I approached my work, are strongly reflected in just a few seconds, as if that half-year version of myself had been projected unconsciously as it is.  The entire piece was produced at 24fps, and while emphasizing the film-like texture that arises compared with the standard 30fps, I also attempted to verify the limits of screen changes and motion speed that could still be properly viewed without relying on “shortcuts” such as motion blur, and without leaving a trailing afterimage. As a result of creating motion aimed at the “fastest motion graphics in 24fps history,” I think that this also contributed to a style that is uniquely my own. In addition, the textured expressions—such as noisy graphics, slight camera shake reminiscent of film, and color fringing assuming a soft lens rendering—were all aimed at creating a distinctive visual style, but if I come to like them too much and use them too often in the future, they could become stuck in place in a bad way, so this is also something I want to be mindful of going forward. The carefully synchronized motion to the music, in contrast to my past works such as “nostalmic” and “Quiet or Upset,” which emphasized overall atmosphere and message, appeals simply to an instinctive pleasure that can be felt intuitively without overthinking it. In a world where works are often expected to have themes, supporting rationale, and depth, I want to present something that is simply sensory. Once again, the entire production was done in After Effects alone, with no use of any other 3DCG applications, for example. No plugins were used at all; this is a purely Ae-based production. Although it was made only in Ae, I frequently expanded into 3D space and connected it seamlessly with 2D imagery, with the aim of creating not only a sensory sense of satisfaction but also a sense of surprise. (The 2D-to-3D transition from 14 seconds to the end is an unprecedented device in my work.) Without trying to compete with anyone or relate it to work, I positioned this piece as one step toward breaking out of the “hardening” I felt when looking back at my past works over the years—such as formulaic expressions and other forms of stagnation—and as a way to constantly search for a new style.

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