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The Room of the Sun and Moon - 映像作家: annolab
Art workInstallationInteractiveKinetic

The Room of the Sun and Moon

2020 ~
00:07:36
One of the interactive artworks created around the theme of engaging with nature and expanding physicality, housed in the “Museum of Inhospitable Nature and Human,” established in Bungotakada City, Oita Prefecture. This work is conceived as a room where visitors can play with sunlight. As visitors walk through the room, the small openings in the ceiling automatically open and close, enveloping their bodies in light, while the patches of sunlight on the floor constantly change shape, like the waxing and waning of the moon, in response to the opening and closing of those openings. The viewer’s position is detected by sensors, and only the small openings on the side facing the sun are activated. In addition, the interior is adjusted by analyzing weather data from the Japan Meteorological Agency, so that the most suitable effect is produced at any given moment: on sunny days, mist fills the room and shafts of light can be seen streaming down to the floor. Moreover, piano notes sound when the small openings open, and a piano piece is performed as visitors walk through the room. In this work, the technology is not directly presented; instead, it is used solely to capture sunlight and deliver it directly onto the viewer’s skin, allowing them to feel nature. Rather than artificial light, natural light is delivered to the viewer, evoking not only sight but also the warmth that light holds, and designed to sharpen the senses and awareness of those who experience it.
Spacetime’s Tail - 映像作家: annolab
Art workInstallationInteractive

Spacetime’s Tail

2014
00:03:01
“Tail of Spacetime” was created as an artwork for experiencing the concept of spacetime. Through Minkowski’s light cone, we are always present at our current point, gazing at the horizon of possibilities expanding into the future at the speed of light. When you touch the “Tail of Spacetime” placed at the center of the work’s space, you can see, within the concept of spacetime, the trajectory of how you arrived at your present location. The space is three-dimensionally scanned by sensors placed in front, and by comparing the positions of the past and present space, it generates in real time an image that makes it seem as though your past self exists in the same space as your present self. Manipulating spacetime through visual effects has been achieved by SF films such as Back to the Future, manga such as Doraemon, and experimental works such as Norman McLaren’s Canon, Zbigniew Rybczyński’s Tango, and Michel Gondry’s music video for Kylie Minogue’s Come Into My World. But what it actually feels like had, until now, only been something we could imagine. By imagining, people can perceive the real world in a new way and transform it. The concept of spacetime is still very new, but with its emergence, the way we perceive our world has changed greatly as well. “Tail of Spacetime” is still an experience within video, but as technology continues to advance, I believe it may not be far off before it leaps into physical space. I look forward to seeing what kind of world lies beyond the ability to experience spacetime with our own skin.
Changes, Cycles, and Shapes in Between - 映像作家: molecubed
3DCGAnimationCodingGenerative ArtVertical Video

Changes, Cycles, and Shapes in Between

2004
--
This work was created for the exhibition “Patterns of Flow.” --- “Patterns of Flow” is an exhibition celebrating a new generation of Japanese artists who create work using code. Following in the footsteps of computer art pioneer Hiroshi Kawano’s experimental aesthetics and continuing the international dialogue initiated by Jasia Reichardt, this exhibition explores the power of generative systems to capture a world in flux. Led by Shunsuke Takao, who inspires the Japanese Processing community through his daily coding practice, Patterns of Flow is a collaboration between Right Click Save and MASSAGE MAGAZINE, and is presented at Feral File and NEORT++ in Tokyo’s downtown district. Patterns of Flow @NEORT++ 2024/9/25 - 2024/10/6 https://two.neort.io/ja/exhibitions/patterns_of_flow --- description: mole^3 speculates that, in postwar Japan, Hiroshi Kawano may have sought, through the art of Piet Mondrian, to sublimate the negative emotions brought about by war through the pursuit of beauty. Her work “Changes, Cycles, and Shapes in Between” analyzes the process by which Mondrian arrived at his final forms through an approach in which shapes and colors evolved organically. In painting, “form” has axes of and , while “color” also has an axis of . Referring to the “Diagram of Composition in Painting,” mole^3 developed a method of simultaneously circulating multiple visual idioms and expressed that cycle within the work itself. In this way, “Changes, Cycles, and Shapes in Between” evokes the shifting state of digital material oscillating between figuration and abstraction—literally, “patterns of flow.” Furthermore, by incorporating textures printed with a baren, she encoded her identity as a printmaker in a native digital form. Feral File: https://feralfile.com/explore/series/bian-hua-xun-huan-sonojian-noxing-changes-cycles-and-shapes-in-between-dal?viewMode=Grid ---

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