映像作家100人2022

※並び順はランダムです

Bone Nibble (Trailer) - 映像作家: honamiyano
2D animationAnimation劇場映画

Bone Nibble (Trailer)

2021
00:00:55
This work is an animation based on my past experience of confronting death for the first time, set on the Shimanami Kaido. In some regions across Japan, there is a custom called “honekami,” in which, after cremation, one eats the bones of the dead in an attempt to take them into oneself and overcome grief. Whether I wanted it or not, my family in my hometown had this custom. The first death I experienced was my father’s, but when I was made to try “honekami” as part of the ritual, I could not bring myself to chew the bones. That became a childhood trauma: an experience of being unable to face my father’s death directly, and not knowing how to accept it. Like an imaginary bone stuck in my throat, it could not be put into words, nor could it be forgotten. More than ten years have passed since I left my small, distant hometown at the age of 15. Fireworks storage buildings still remain along the island’s coast. The fact that there were fireworks magazines, rather than air-raid shelters, in my neighborhood made me feel that death and merciless violence existed for me not as something to be endured, but as something to be inflicted. When I think about these things as an adult, I came to link my father’s bones with the fire in the fireworks magazine, and decided to face “honekami” once again. The island’s landscape and sea are full of life, and within their calmness there is an unchanging severity. The shadows of the dead still exist in the same space and time, both now and in the past. Through this project, by blurring the boundary between life and death, I sought to create a confrontation with the bones I could not chew. The visual concept of this project was to merge natural landscapes with childhood memories, and to visually bring memories to life through the accumulation of dots. For this reason, I used colored pens to layer pointillist dots on paper, then filmed the paper under a camera while placing it over transmitted light. In doing so, I hoped to entrust the haziness of memory and the emotions of childhood to the technique as particles of colored light.
femme fatale “Daisikyu Daisuki” Music Video - 映像作家: shotasakamoto
2D animation3DCGAnimationMusic video

femme fatale “Daisikyu Daisuki” Music Video

2022
00:03:35
I just absolutely love the song! The moment I heard it, colorful candies started spinning around in my head. Since it’s “daishikyuu,” I wanted to make something fast-paced, chaotic, and above all super cute, so we had lots of costumes prepared, along with a bike, props, and all kinds of things for the shoot. With the theme of dreams you see while sleeping, I imagined a story like this: you desperately need to wake up, but you can’t get out of the dream world and end up going on a wild rampage! Also, I planned it with an image of a struggle over who has dominion over the dream—whether it’s Kana-chan’s dream or Sakina-chan’s dream, whose dream is it, anyway!? In the end, the domination battle element was removed, and it was shaped into more of a dream world, a cute little space, and that sort of image... When I listen to the song, it gives me the image of the two of them playing sports, and I pictured them wearing baseball uniforms in a gyaru style. I thought it would be absolutely adorable, so we went with it. (Kind of like Ayaya’s “Tropica~l Koi Shite~ru” lol) I also pushed for us to film the bike scene. When you think of speed, you think of a bike. The animation is also gorgeous, and for the very first OP animation, I asked misa to create something based on the idea that it takes place inside a girl’s dream. It’s insanely cute and amazing. The animation for the first chorus is the scene where they blow away the nightmare, and that was created by RaParu-san. I’ve loved RaParu-san for a long time and always hoped we’d get to work together someday... so I was really happy that my wish finally came true. And for the flashy effect animation in the baseball scene, of course it had to be Tetsuya Tatamiya-kun, the reliable go-to for effect animation!

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