Movies

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MONSTER LAND / NHK E-Tele: Play in English with Orton - 映像作家: UMNES
2D animationAnimationBroadcastImageMotion graphicsMotion logoMovieMusic videoTV

MONSTER LAND / NHK E-Tele: Play in English with Orton

2022
Only Image
I was responsible for the following tasks: ・Illustration / logo design: all ・Animation / motion design For this project, the request was to differentiate it from other works by expressing Halloween without using orange or purple. By using a lot of black, I expressed a Halloween world, and by using primary colors, I aimed for cute illustrations that felt like a children’s program. I also paid close attention to the detailed motifs, such as plants, totem poles, and garlands, so that it would be enjoyable to look at. Drawing on my experience in dance and theater during my student years, I’m good at creating character animation that makes children want to imitate it, so for the dance part I incorporated choreography that is easy to copy and memorable, and overall I aimed for a cute animation that leaves viewers feeling warm and happy. #motiongraphics #motiondesign #design #edit #illustration #2d #3dcg #flatdesign #flat #animation #artwork #motionlogo #movinglogo #onair #image #musicvideo #MV #モーショングラフィックス #アニメーション #モーションデザイン #モーション #編集 #イラスト #フラットデザイン #平面 #アート #アニメ #モーションロゴ #サウンドロゴ #オンエア #ミュージックビデオ #映像 #ムービー #1930 #イチキューサンゼロ #ウムネス#umnes
Visible Things, Appearing Things, Absent Things - 映像作家: kazukitakakura
Installation

Visible Things, Appearing Things, Absent Things

2023, 2024
00:01:42
This exhibition is a ritual in which the artist, the viewer, and AI collaborate to summon new yokai through haiku. The artist breaks apart renku (5/7/5) created through an automatic-writing-like process, and the viewer freely creates a haiku (5/7/5) from those multiple words. The haiku formed from the viewer’s chosen combination is rewritten by ChatGPT into a 50-word English poem. The English poem is then read by an image-generation AI that imitates Takakura’s style, summoning a new yokai. As soon as it is born, the yokai is released into the online world, destined to become an NFT bearing the name of the haiku. This exhibition reconsiders the themes that Surrealism pursued through the lens of contemporary AI. Generative AIs such as ChatGPT and Stable Diffusion learn from vast archives of all human knowledge from around the world available on the internet, and output text and images through a kind of imagination that is not human. Isn’t this a mode of access very close to the Surrealists’ attempts to reach the human unconscious at the height of Surrealism? Rather than accessing dreams or the inner world of the unconscious, contemporary humanity uses the internet to access the archive of all humankind, and with the help of AI, a nonhuman imagination, makes choices through what might be called an “unconscious consciousness.” In this exhibition, the imaginative powers of the artist, the viewer, and AI, placed side by side, perform a ritual to summon countless new “yokai” as “nonexistent (digital) beings” in the form of NFTs online. May 2023: ver. 1.0 exhibited at NEORT++ September 2023: ver. 2.0 exhibited at art stage osaka March 2024: ver. 3.0 exhibited at Ashikaga Museum of Art
[Self-Produced Anime MV] Living in a World Without Magic - 映像作家: akiwashi
2D animationAnimationMusic videoOriginalShort film

[Self-Produced Anime MV] Living in a World Without Magic

2021 ~, 2022
00:07:17
Graduation project work. Production began around January 2021; the trailer was posted on YouTube on May 14, 2022, and the full version (about 7 minutes) on July 1. During my third year of university, I was almost constantly drawing MV illustrations for HoneyWorks. When I told Gom, the leader, “In my fourth year, I won’t be able to take on work because I’ll be focusing on my graduation project,” he said, “Then let’s make something together,” and asked me to handle the music side. That led to the launch of the creator team “Euluca Lab.” with the graduation project as its first work. I never expected to have a song produced for me — especially by HoneyWorks — so at first I had no idea of making an MV. Since my third year of high school, I had always planned to make a roughly five-minute animated story for my university graduation project, and I had kept that idea until I consulted Gom. Because of that, when it came time to make an MV, I couldn’t bring myself to create something with weak storytelling, so I decided to make the story just as important as the visuals. Even though it is an MV, I wanted the story to be depicted as clearly as possible. To do that, I had to convey almost the entire video without dialogue. What had originally been planned to be around four minutes ended up becoming seven before I knew it. Including cuts used only in the trailer, I produced about 140 cuts in total, handling everything myself: story development, storyboards, animation, backgrounds, 3DCG, compositing, and more. I also participated in lyric writing, added sound effects, and wrote the dialogue. I had mostly only drawn illustrations, so I didn’t have much experience with video production, and there was no one I could ask about how to make things. When thinking up the story, I first imagined the scene’s visuals and how it would be produced in my head, and prioritized whether I could actually make it myself. When I had a specific idea, like wanting to have glowing butterflies flying in 3D, I would research how to make it and judge whether it was feasible. I had never touched 3D before, but I managed to learn the basics and simple operations. As for drawing, I had only played around with Ugo Memo 3DS in junior high school, but I gradually became able to draw somewhat better, and my overall drawing ability improved quite a lot. During the year and a half of production, I sacrificed everything: play, socializing, and a normal human life. Wanting to avoid any regrets over my once-in-a-lifetime graduation project, I pushed myself to my limits. As a result, I came to think, “I worked hard because it was a once-in-a-lifetime thing, but I never want to make anime alone again.” In the future, I don’t plan to make an animation longer than 20 seconds by myself anymore. If I were to do something like directing or storyboard direction, I think I would also need to study how commercial anime is made. With the cooperation of people one would never expect for what was just a university graduation project, the quality of the music and character voices rose to a level that was hard to believe, and I felt a lot of pressure. That probably made things even more painful, but without that pressure, I think I would have settled for less in some parts. Of course, looking at it now, there are things I think could have been done better, but I gave it everything I had at the time. Because I hadn’t really worked hard for entrance exams or club activities, this became the first thing in my life I could say I truly “worked hard” on, and it became an important work to me. However, this is only the first work of Euluca Lab., so I think that someday I’ll need to create something even greater that I can say I worked harder on than this. Software used Animation, backgrounds, compositing: CLIPSTUDIO EX Background processing: Photoshop Compositing: After Effects 3DCG: Blender Editing: Premiere Pro *This is the full version of the work, but I think you may enjoy it even more if you watch the trailer before viewing it (or even after). Trailer https://youtu.be/SFhDPB74fK0

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