2018 ~

The Way of the Sea: The Void of the Cosmos - 映像作家: teamlab
3DCGArt workInstallationInteractive

The Way of the Sea: The Void of the Cosmos

2018 ~
00:01:40
Viewed from the center near the entrance of the space. This work begins when the school of fish from 《The Way of the Sea》 enters “Cosmic Void.” When the school leaves the space and disappears, the work comes to an end. If you stand at the center near the entrance of the space, the boundary between wall and floor disappears, the real space vanishes, and the lines traced by the school’s movement begin to draw themselves three-dimensionally through the space. You become bodily immersed in the world of the work, and people will gradually lose the boundary between their bodies and the work’s world. The school of fish, drawn in light, swims freely through the space, and its traces become trails of light, drawing lines in the space. In Zen, there is a term called “chido,” or the path of birds. The way birds travel is not fixed like a human “road”; it means freedom and the absence of traces. The movement of schools of several thousand to tens of thousands of fish is beautiful and mysterious, seeming almost like a single gigantic life form. It is said that there is no leader in the school and no communication; instead, they move according to simple rules such as moving when the neighboring fish move. However, the physiological mechanism behind the near-simultaneous movements seen in schools of hundreds of fish remains shrouded in mystery. It feels as if there is a universal principle at work here that humanity has not yet understood. The work is continuously drawn in real time by a computer program. It is not a playback of prerecorded video. As a whole, it continues to transform without ever reproducing a previous state. The picture of this very moment can never be seen again. Work page: https://www.teamlab.art/jp/ew/wayofthesea-cosmicvoid-azabudai/tokyo/
Oni and Yanari House Rattler - 映像作家: Shinobu_Soejima
AnimationLive actionShort filmStopmotion

Oni and Yanari House Rattler

2018 ~, 2019
00:06:27
For a long time, every house in this country was inhabited by the yokai known as Yanari, or “house-rattlers.” But as wooden houses gradually fell into decline, they came to be inhabited only by the hard of hearing elderly, and the voices of the house-rattlers could no longer be heard. The house-rattlers sometimes feel lonely about that. The protagonist of this work is a small yokai, only a few inches tall, called “Yanari,” which appears in Japanese folklore. It has long been believed that the strange creaking and other mysterious sounds sometimes heard inside houses are the work of these beings, who try to startle the residents. In Japan, people have long believed that the homes they live in, like the house-rattlers, contain unseen shadowy aspects, and they have feared them, calling them “oni” and treating them as something distant from everyday life. Today, this culture is fading, and the residents who once sensed “oni” have grown old, as if living on the side of the oni as shadows of modern, bright society. This work is a video piece that depicts the figures of elderly people being left behind by contemporary society and creatures from folklore, using effects of shadow and light. This is an animated work shot by physically moving dolls on location in my grandmother’s 80-year-old house in a depopulated port town. That house had long accepted and seen off many residents over its 80-year history, and because it still bore traces of the lives they had lived there, I always felt the presence of something “uncanny” whenever I heard a house-rattler in the house, and as a child I was always afraid. In this work, faint natural light, shadows, and the contrast of light and dark shining through the transom were used to create effective boundaries between bright and dark areas inside a Japanese house. I attempted to recreate the folklore creature moving between light and shadow using actual dolls, making it seem as if it truly existed. By filming the dolls at their actual size as the scale of “Yanari,” I aimed to blend our everyday world with the world of animation, and to visualize the eerie presence lurking within the Japanese house.

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