Kaoru Miyazaki

Kaoru Miyazaki

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TGS2023 × Crazy Raccoon Cup STREET FIGHTER 6 Main Title - 映像作家: nim
2D animation3DCGMotion graphics

TGS2023 × Crazy Raccoon Cup STREET FIGHTER 6 Main Title

2023
00:00:41
Produced the opening video for TGS2023 × CR CUP Street Fighter 6. This event was held offline as a special main stage event at Tokyo Game Show 2023. Centering on the fist monument that symbolizes Crazy Raccoon Cup Street Fighter 6, this cinematic video was created around the theme that “one’s own pride, along with the feelings of teammates and supporting fans, is too heavy to bear alone, but only by turning that pressure into strength can one reach the top.” It tells the story that, because the first tournament drew such tremendous excitement, the memories of that moving event gave rise to the floating land in the sky. For the typography, the goal was to fuse the rawness of street culture with the formality of a grand stage. As an element of street culture, we created team tags and other tags using a graffiti technique known as tagging. In the animation, the overall look is elegant and chic, based on the design concept and the atmosphere of the typefaces used, while the tagging is given a sense of speed to serve as an accent. For the music, Trap EDM forms the foundation in order to incorporate the modern atmosphere of the game itself and its street-culture sensibilities. In the opening, fragmentary synth sounds inspired by the game’s BGM create tension, while deep reverb effects evoke a spacious environment suited to the visuals. In the scene where the floating land rains down upon the city, melodic dubstep elements are added while retaining the Trap EDM feel to express supernatural power, depicting the determination and passion of those taking on the tournament through pounding rhythms and melodies that surge violently up and down.
Brazen Blaze – Alpha Announcement Trailer - 映像作家: nim
2D animation3DCGMotion graphics

Brazen Blaze – Alpha Announcement Trailer

2023
00:00:58
Created a trailer announcing the alpha test for the VR competitive action game “Brazen Blaze.” Brazen Blaze is a new VR game developed by MyDearest under the concept of “fulfilling desires that are forbidden in real life, but that you’ve always wanted to try.” This piece is structured in two parts. In the first half, the game’s world is expressed through full-cinematic 3DCG. While respecting the game’s overall image, the visuals make use of cinematic expression to create shots that heighten the viewer’s excitement. For the ambient sound, multiple layers of audio with different perceived distances were used so that changes in the subject’s distance between cuts can also be felt through hearing. Sounds for gauntlet activation and destruction effects were designed by concentrating slightly excessive peaks in volume at the height of the on-screen motion, then distorting them with distortion and delaying the signal phase with an all-pass filter, resulting in a crisp sound often heard in weapons and other effects in recent games. The short story of “a rebel protagonist destroying a stone statue that symbolizes authority” was inspired by the protagonist’s desire to become president and change the world, as well as the gameplay that allows players to smash everything on the map with their fists. To emphasize the exhilaration of the concept of “smashing things apart,” the buildup from tense cuts toward the punch scenes was especially important. In the second half, motion graphics introducing the game’s overview and the creators were combined with mockup footage. Centering on the violence where everything is decided by strength, the video was produced to convey a rough, edgy impression while also incorporating the digital feel of VR games and the sporty energy of esports. In impactful cuts, changes in tempo and dirty, distressed effects were used to depict the violent world of Brazen Blaze. The music was also crafted to feel rough and aggressive, with a Trap-based EDM sound that emphasizes heavy bass. For the segment introducing the staff involved in development, the track shifts into energetic, distorted sounds. By incorporating melodic phrases there, it reflects the ambition to make a great game, as well as the invincible superstar-like aura created by the gathering of such talented creators.
Destiny MV - 映像作家: nim
2D animation3DCGMotion graphicsMusic video

Destiny MV

2023
00:03:59
Produced the music video for V.W.P’s “Sadame” (Fate). V.W.P is a virtual artist group brought together by five cyber witches from KAMITSUBAKI STUDIO: KAF, RIM, Harusaruhi, Isekaijoucho, and Koko. Built on a narrative, cinematic 3DCG foundation, the piece incorporates typography at key moments, such as striking dialogue-driven sections and inserts. For the 3D compositing and character setup, we pursued a look that would harmonize the photorealistic background CG world with V.W.P’s characters. Based on the song’s content, we conceived it as a battle against oneself. The story unfolds through exchanges between witches in the present and the past, existing on different worldlines. In the first half, they physically confront another version of themselves; in the second half, the focus shifts to scenes where they face their own inner selves. Masks and hoods are used to distinguish the worldlines, with some scenes representing the past and others the present. Drawing from the concept of characters who exist across two worldlines, the present and the past, as well as a world where stable and collapsing states coexist, we also emphasized contrast in the composition and scenes. The logo and graphics were finished in a solid style to match the feelings of the witches resisting fate. In the logo animation, we added distorted afterimages with broken edges to express a world in collapse, while the dynamic in-and-out animation embodies V.W.P’s determination to defy fate.
Crazy Raccoon Cup Rebranding Project - 映像作家: nim
2D animation3DCGBroadcastMotion graphicsReal-time GraphicsSocial project

Crazy Raccoon Cup Rebranding Project

2023
00:00:35
We were responsible for the rebranding of Crazy Raccoon Cup, an eSports entertainment show with one of the largest viewer bases in Japan. In particular, as the popular “Crazy Raccoon Cup Apex Legends” tournament reached its milestone 10th edition, we refreshed the logo design, on-screen design, video direction, and BGM. In line with the tournament concept of aiming for the top together through team bonds, we designed a rocket-like logo by combining the letters “C” and “R” with triangular shapes representing a team. Its form was also designed to be usable as a component of the broadcast screen and as part of transitions. The broadcast screen was designed throughout with an emphasis on being “easy to see, beautiful, and cool.” The 3DCG used throughout the background and elsewhere was inspired by “the brilliance of the top, on a scale worthy of being one of Japan’s largest,” as well as “a rainbow of seven colors,” reflecting the wide range of people from different genres taking part. The waiting BGM was crafted to build anticipation and tension like a theatrical film trailer, while the commentary and champion BGM combined a diverse range of musical styles to express the tournament’s prestige and its power to reach audiences around the world. For the sound effects in the champion sequence, we deliberately made the audio feel as if it might distort, in order to convey the exhilaration of accomplishing something truly momentous.