2D animation3DCGMotion graphics
Brazen Blaze – Alpha Announcement Trailer
2023
00:00:58
Created a trailer announcing the alpha test for the VR competitive action game “Brazen Blaze.”
Brazen Blaze is a new VR game developed by MyDearest under the concept of “fulfilling desires that are forbidden in real life, but that you’ve always wanted to try.”
This piece is structured in two parts. In the first half, the game’s world is expressed through full-cinematic 3DCG.
While respecting the game’s overall image, the visuals make use of cinematic expression to create shots that heighten the viewer’s excitement.
For the ambient sound, multiple layers of audio with different perceived distances were used so that changes in the subject’s distance between cuts can also be felt through hearing.
Sounds for gauntlet activation and destruction effects were designed by concentrating slightly excessive peaks in volume at the height of the on-screen motion, then distorting them with distortion and delaying the signal phase with an all-pass filter, resulting in a crisp sound often heard in weapons and other effects in recent games.
The short story of “a rebel protagonist destroying a stone statue that symbolizes authority” was inspired by the protagonist’s desire to become president and change the world, as well as the gameplay that allows players to smash everything on the map with their fists.
To emphasize the exhilaration of the concept of “smashing things apart,” the buildup from tense cuts toward the punch scenes was especially important.
In the second half, motion graphics introducing the game’s overview and the creators were combined with mockup footage.
Centering on the violence where everything is decided by strength, the video was produced to convey a rough, edgy impression while also incorporating the digital feel of VR games and the sporty energy of esports.
In impactful cuts, changes in tempo and dirty, distressed effects were used to depict the violent world of Brazen Blaze.
The music was also crafted to feel rough and aggressive, with a Trap-based EDM sound that emphasizes heavy bass.
For the segment introducing the staff involved in development, the track shifts into energetic, distorted sounds. By incorporating melodic phrases there, it reflects the ambition to make a great game, as well as the invincible superstar-like aura created by the gathering of such talented creators.