JACKSON kaki

JACKSON kaki

CONTACT
Belong to
OFBYFOR TOKYO
Category
3D Generalist XR Developer
Genre
3DCG AR MR Performance VJ VR
Profile
3DCGを用いたVR/AR/映像表現を行う。 学部生時代は社会学を専攻し、また自身の音楽活動によって培われた経験が、表象の根幹をなしている。
Biography
展示:「P.O.N.D.」(PARCO MUSEUM TOKYO、2020年) 「DIO C'E'」 (Ultra Studio, PESCARA、2020年)

Work

Spring of the Boundary - 映像作家: jacksonkaki
3DCGPerformanceVRXR

Spring of the Boundary

2022
00:23:40
JACKSON kaki creates works about virtual reality, the metaverse, and art. In this exhibition, the artist presents a performance using VRChat in order to examine corpses in the age of virtual reality, and exhibits the recorded footage as the artwork. The metaverse has become such a common term that many people can readily imagine it. JACKSON kaki critically observes the business-oriented and tool-oriented metaverse, which is treated as a kind of utopia, and explores expression by connecting it to the body, space, society, and culture in physical space. This work focuses on the phenomenon of the “corpse.” In the metaverse, it is possible to express the body through avatars; unlike social media, which is built through the exchange of text, images, and video, it enables more immersive experiences and the formation of human relationships that differ from those in reality. The artist began this work by questioning how corpses are perceived and handled by humans in spaces where avatars are used. In many currently available metaverses, the “depiction” or “programming” of corpses has not been prepared. JACKSON kaki interprets this state as a culture in which awareness of and understanding of corpses has not been formed, or has in some sense regressed, and undertook this work as an artistic examination and practice of expression. As a means to this end, the artist creates a “story” that references ancient civilizations shaped by mythology and gods, and connects them to the contemporary metaverse. Based on that story, a “ritual” for handling corpses is constructed, and this ritual is performed and recorded. Through the body in performance within metaverse space and the “handling” of corpses, this work asks how we perceive and recognize corpses in the age of virtual reality.
Being There - JACKSON kaki Audio Visual Performance at MUTEK.JP 2021 - 映像作家: jacksonkaki
3DCGArt workAudio visual performanceVRXR

Being There - JACKSON kaki Audio Visual Performance at MUTEK.JP 2021

2021
Only Image
At MUTEK.JP 2021, I created and presented an audiovisual performance work based on a VR game. By playing the VR game, sounds placed within the space are triggered through physical interaction and programming, constructing a piece of music. This work emerges through the complex layering of multiple media—body, space, as well as visual and sonic elements. == Title: “Being There” This work is an immersive game art piece utilizing virtual reality, and adopts performance as its mode of presentation. By having the performer (the artist themself) or the audience actually play the game, the system generates interactive environmental sounds such as physical collisions within the virtual space. As multiple generated “sounds” overlap, they become an accidental “music.” The sound is influenced by post-classical music and contemporary experimental music. It departs from Western-centric music based on elements such as rhythm, melody, and harmony that we often encounter in daily life, and creates a new state of music. The keywords of the story I want to convey through this work are, as the title suggests, “existence” and “role.” We are born into organizations, communities, and other structures, and are made to feel that our presence in society is acknowledged as content that is given a role and embodies it. But isn’t the fact that a person exists itself a kind of miracle, one that only appears through the combination of countless natural scientific phenomena? As the VR game progresses, the hierarchical relationship between player and avatar gradually collapses. By temporarily freeing us from fixed roles and assumptions, it expresses an attitude of affirming “to be there, and to exist simply by being there.” Unlike the formalized, so-called cool sound and visuals of conventional audiovisual works, this piece, which reexamines the form itself, may at first seem raw or unsophisticated. But that is precisely what makes it a representation that affirms existence. This is a multimedia work that appeals to the nature of human existence by combining body, music, imagery, performance, and poetry.

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