映像作家100人2022

※並び順はランダムです

The World of Irreversible Change - 映像作家: teamlab
3DCGArt workInteractive

The World of Irreversible Change

2022
00:04:33
This work exists somewhere in some era, and also here and now. In the work’s world, under the same flow of time as the real world, morning comes with sunrise at the place where the work is installed, and night begins with sunset. If it rains in the real world at the place where the work is installed, it also rains in the work’s world. Flowers and grasses change day by day with the seasons. People’s lives also change constantly according to the time of day and weather in the real world, while festivals and events are held with the seasons. As various stories are added each day, people’s activities continue on permanently. The work’s world is influenced by the viewer’s behavior. When the viewer touches the people in the work’s world, they react, but if the contact is slight, they return to their everyday lives. However, if the viewer continues to touch the people, those nearby begin to quarrel, which escalates into killing, and before long the conflict spreads throughout the town, engulfing it in flames. The fire continues for more than a year, the people die out, and the town is completely burned away. Even in the devastated town with no one left, as time passes in the real world, the sun rises and sets, the seasons of spring, summer, autumn, and winter come and go, and a few months later, new grasses and flowers sprout from the charred remains. Flowers and grasses are born, bloom, and fall in repeated cycles, changing day by day in the flow of real time. And over a long period of time, trees and plants grow thick and dense, repeating the changing of flowers each year, continuing forever. Once this world begins to burn, it can never again be seen as it was before the fire. And the viewer is also a participant in its consequences. Related exhibition: Aomori Museum of Art https://www.teamlab.art/jp/e/aomorimuseum/ Work details: https://www.teamlab.art/jp/w/world_of_irreversiblechange/
Bone Nibble (Trailer) - 映像作家: honamiyano
2D animationAnimation劇場映画

Bone Nibble (Trailer)

2021
00:00:55
This work is an animation based on my past experience of confronting death for the first time, set on the Shimanami Kaido. In some regions across Japan, there is a custom called “honekami,” in which, after cremation, one eats the bones of the dead in an attempt to take them into oneself and overcome grief. Whether I wanted it or not, my family in my hometown had this custom. The first death I experienced was my father’s, but when I was made to try “honekami” as part of the ritual, I could not bring myself to chew the bones. That became a childhood trauma: an experience of being unable to face my father’s death directly, and not knowing how to accept it. Like an imaginary bone stuck in my throat, it could not be put into words, nor could it be forgotten. More than ten years have passed since I left my small, distant hometown at the age of 15. Fireworks storage buildings still remain along the island’s coast. The fact that there were fireworks magazines, rather than air-raid shelters, in my neighborhood made me feel that death and merciless violence existed for me not as something to be endured, but as something to be inflicted. When I think about these things as an adult, I came to link my father’s bones with the fire in the fireworks magazine, and decided to face “honekami” once again. The island’s landscape and sea are full of life, and within their calmness there is an unchanging severity. The shadows of the dead still exist in the same space and time, both now and in the past. Through this project, by blurring the boundary between life and death, I sought to create a confrontation with the bones I could not chew. The visual concept of this project was to merge natural landscapes with childhood memories, and to visually bring memories to life through the accumulation of dots. For this reason, I used colored pens to layer pointillist dots on paper, then filmed the paper under a camera while placing it over transmitted light. In doing so, I hoped to entrust the haziness of memory and the emotions of childhood to the technique as particles of colored light.

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