- Category
- 3D Generalist Art Department Visual Artist
- Profile
- I am a 3D generalist with 5+ years of experience delivering high-fidelity visual narratives, hero assets, props and environments for virtual productions, architectural visualizations and stylized animations within a collaborative studio pipeline. Throughout my career, I have had the privilege of contributing to high-tier productions for global brands such as Sony PCL, Bjarke Ingels Group (BIG) and Millennium Parade.
Driven by a high-efficiency mindset, I prioritize technical adaptability and proactive problem-solving, ensuring seamless integration across diverse software ecosystems while maintaining strict visual fidelity. My versatility allows me to shift seamlessly between realistic environments and highly stylized animations, always prioritizing clean topology and procedural scalability. Proficient in Blender-based pipelines, transition-to-engine workflows (Unreal Engine) and known for the ability to bridge the gap between concepts or 3D scans and clean and production-ready 3D geometry.
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Work
よく一緒に仕事をしている人
- 0b4k3 1作品
- Seiken Tanaka 1作品
- Yudai Ishii 1作品
- Kouhei Miki 1作品
- Kei Kidera 1作品
- Kotaro Azuma 1作品
- Kota Kasahara 1作品
- Toshiki Watanabe 1作品
